Medieval: Total War

 V1.0 Readme Documentation

Date of update: 07th August 2002

Website: http://www.totalwar.com

 


Important Notes

Known Issues

Improving Performance

Troubleshooting & Customer Support

 

Additional Information

Map Editor Guide

Manual Addenda

 

Back to Help Index


 

System Requirements

MINIMUM CONFIGURATION

Windows 98®, Windows 2000®, Windows ME® or Windows XP® (Windows NT® is not supported)

Intel Pentium II® 350 Mhz MMX or AMD Athlon® processor with supported Direct3D® video card

128 MB RAM

4x CD-ROM/DVD-ROM drive

1.7 GB free hard disk space plus space for saved games (additional space required for system swap-file and DirectX 8.1® installation)

16 MB Direct3D® capable video card with DirectX 8.1 compatible driver

DirectX 8.1 compatible sound card

Windows Media Player 6.4® or higher (not on CD; available at www.microsoft.com/windows/windowsmedia/default.asp)

Keyboard

Mouse

IMPORTANT NOTE: Disc 1 of your two Medieval: Total War discs must be in your drive to launch and play the game.

 

RECOMMENDED

600 MHz or faster processor

128 MB or more RAM

8x or faster CD-ROM/DVD-ROM drive (with maximum install)

1.7 GB free hard disk space plus space for saved games

64 MB or greater Direct3D capable video card

 

IDEAL

1.2 GHz or faster processor

256 MB or more RAM

8x or faster CD-ROM/DVD-ROM drive (with maximum install)

1.7 GB free hard disk space plus space for saved games

Fast 64 MB Direct3D capable video card

 

REQUIRED FOR MULTIPLAYER

Internet: 56 Kbps or faster Internet connection recommended, 1 CD per computer, 1 player per computer

Network: TCP/IP compliant network, 1 CD per computer, 1 player per computer

In order to play online you must install either install GameSpy Arcade and create an account or just create an account at: www.gamespyid.com

The minimum specification is based on 2 players. More than 2 players participating requires a higher specification incrementally. A total of 8 players will need the ideal multiplayer specification (750 MHz) or higher for smooth game play.

 

IMPORTANT NOTE: For additional smooth running, all specifications may require an additional 64-200 MB approximately hard disc space for Windows swap file space. More system RAM will dictate a smaller swap file size.

 


 

Known Issues

Installation warning

Please note that aborting the installation of Medieval: Total War before completion can cause the game to function incorrectly. Once you commence installation, it is recommended that you do not abort, but continue until completion.

Known in-game sound and video problems

The game requires you to have Windows Media Player installed. An older version may result in problems when playing back sounds or animations. If you experience such a problem, please download the latest version from http://www.microsoft.com.

Known video card problems

Video monitor settings may need to be adjusted after installing the Microsoft DirectX® video drivers. If your screen distorts, or is shifted horizontally or vertically, you can return it to normal by adjusting the controls on your monitor.

Most video display problems can be corrected by installing the latest drivers for your particular card. Please consult your video card documentation for details on how to get the latest drivers for your card.

Please note that the test mode the game uses is designed to be used directly after choosing a display resolution. If your screen turns black or your monitor reverts to power management mode, this may well be that although your graphics card supports the resolution, your monitor may not. You can choose to select a resolution your monitor does support, or adjust the settings in Windows and try again.

Power VR 2® (including Kyro® and Kyro 2® graphics cards) - You may experience display problems or general instability if the software stencil buffer and external depth buffer settings are not enabled. You will need to enable these to correct mouse detection and speed problems. This is found under advanced display option under control panel. Tick all available options for the software stencil buffer support.

Matrox G550® users - It is recommended that the dual head option is disabled before playing. It is also recommended that you do not run the game in 24-bit color mode.

ATI® users - If you experience any problems running Catalyst version drivers, please revert to your previous driver set.

ATI Radeon 8500 - When game video options are set at 960x720 resolution, the right edge and bottom edge appear to be cut off in 3D battle. Selecting a different resolution will resolve this problem.

The ATI Rage 128 chipset is are not supported in Windows 2000.

Known sound card problems

Most sound card problems can be corrected by installing the latest drivers for your particular card. Please consult your sound card documentation for details on how to get the latest drivers.

If you have a Aureal Vortex 2®, selecting high graphics resolutions may cause troublesome sound. Please try lower quality sound settings or reduce the graphics resolution.

Please note that the Phillips Harmonic Edge® is not supported in version 1.0.

Known DirectX® problems

If another application is using the sound card while trying to install or run the game, a "DXSound Error" will appear. If this error occurs, please close all applications and try again.

Virtual Memory settings

Medieval: Total War may need to use more RAM than is present on your system. Windows automatically takes care of this by using what is known as "Virtual Memory" - which uses space on your hard disk to simulate the memory it needs and swaps data back and forth from your hard disk as required. Windows allows you to manually set the amount of hard drive space it uses for Virtual Memory: WE HIGHLY RECOMMEND THAT YOU DO NOT DO THIS! E.g. To let Windows 98 manage the Virtual Memory, go to the Windows 98 start menu, select ‘settings\control panel’, then double-click ‘system’, click ‘performance\virtual memory’ and then select ‘Let Windows manage my virtual memory settings. (Recommended)’

AutoPlay

If your CD does not AutoPlay when inserted in the drive, this feature may be disabled on your system. To Enable AutoPlay, right click on 'My Computer' and select 'Properties' then 'Device Manager'. Click the + next to CDROM in the list of devices. Select the CD-ROM drive you are using to play the game from the expanded list and click 'Properties'. Select 'Settings' and check the 'Auto insert notification' box.

Power saving modes

It is possible that your computer can lose its connection to your ISP due to long periods of inactivity. Sometimes this is caused by the sleep mode in your "Power Saving" options. This can cause problems during game play or when connected to GameSpy. To avoid any problems please disable your screen saver or power-saving modes when running the game.

Keyboard issues

Please note that when assigning Shift as the Pause key, pressing the shift key on its own will not pause the game. Pressing Shift+L will pause the game, if assigned, which will clash with ‘Look at unit’. Because of this, please try not to assign Shift as any other function than default.

Pressing F1 twice in Historical Campaigns reveals the mission win conditions/objectives. If you repeatedly hit F1 at a fast rate, these conditions may be incorrect. To reset the conditions to accurately show the true conditions, press F1 until the function is turned off, then press F1 twice only.

Not all keys can be re-mapped. This is because some keys are hard-coded to various functions and so they cannot be used for any other alternative function. Backspace, F2, R, W, Y, A, Enter, N, Caps Lock, Delete, End and Numpad Enter cannot be re-mapped. However, there are many keys which are not hard-coded and can be still be re-mapped.

The mouse buttons and mouse wheel cannot be rebound to keys. These functions are specifically mapped by default.

Periodic slowdowns

If periodic slowdowns occur while playing Medieval: Total War and the CD is not being accessed please ensure that there are no other applications running during your game session. This includes anti-virus software.

CTRL+ALT+DEL and other things you should avoid

Pressing CTRL+ALT+DEL isn't advisable whilst the game is running. Similarly, it is unadvisable to run more than one copy of Medieval: Total War at any one time as this will affect the game's performance. Do not remove the CD from the drive whilst it is being accessed (during intro, movies, animations etc).

Monitor setup and testing display modes

If your monitor isn't correctly set up in the Windows control panel, you may experience problems when trying to select game resolutions that the monitor can't support - even if your video card can. Make sure you either have your monitor set up correctly or you use the "Test display mode" button in the OPTIONS>VIDEO menu in Medieval: Total War. If you do not see the Medieval: Total War picture then that resolution isn't supported and you should choose another.

Multiplayer

Changing sides in a multiplayer game just before the army selection screen loads is unadvisable. This may cause unexpected results in the game.

Windows 2000 users will need Service Pack 1 (or higher) to play multiplayer games. Multiplayer games (LAN & Internet) may have difficulties operating without this installed. Service Pack 1 should be available from the Microsoft website.

Please note that when playing multiplayer battles, the performance options of the host computer (e.g. Smoke, Ambient fauna) carry over to the client PC. If these settings generate problems on your PC, be sure to set these appropriately on the Host PC.

It is possible for a map to be edited and saved as the same name as the original. If this is done and multiplayer battles are played on this map when your opponent has the original map, the game may lose synchronisation. It is recommended that all edited maps are saved as new names and not on top of existing maps before playing them.

The following characters are not accepted in the "Online name" entry field for Gamespy: ~ ` ! @ # $ % ^ & * ( ) _ - + = { [ } ] : ; " ' < , > . ? / \ |

 

If no new games are appearing in the multiplayer shell, then exit out of the game and launch your Internet browser to ensure that your internet connection is still active.

Windows XP® filterkeys

This can be turned on at any time by pressing and holding the [shift] key for 8 seconds.  If the [shift] key is used often, to monitor province happiness and to move the camera more quickly, and if the player presses and holds the [shift] key for more than 8 seconds, the game minimizes to the desktop and the "filterkeys" control panel appears. We recommend that you turn filterkeys off.

Logitech® control pad software

The Logitech® controller software can cause problems when running Medieval: Total War. Disable this from the System Tray before running the game for best results.

Creative Labs Sound Blaster® Liveware toolbar

The Sound Blaster Liveware controller toolbar may minimize the game when using the Shift key. We recommend you turn off the toolbar before playing.

C-Media CM18738/C3DX Audio Device®

If you experience audio slowdown, download the latest drivers from http://www.cmedia.com.tw to fix the problem.

Campaign Tutorial

The Campaign Tutorial is designed to be played with units size set to Medium.

 


 

Improving Performance

General

Note that higher resolutions may cause slower gameplay. We suggest you adjust the detail levels in the Performance menu including the number of units on the battlefield. Lowering the sound quality may also increase game performance. The default setting is medium. It is advisable that you shut down all non-essential applications that may be running when you play Medieval: Total War. If you make use of the Microsoft Office ™ Toolbar, and it appears over the game screen when playing Medieval: Total War, you will have to disable it before playing. There is a utility installed in most Windows systems (Findfast.exe) that will periodically run and catalog all of the Microsoft Office ™ files on your hard drive. When it is doing this check, your computer's performance will be dramatically impaired. You may want to remove it or disable it when running Medieval: Total War.

Tested Video Chipsets

The following list of video card chipsets have been tested and work with Medieval: Total War. For all these cards, you should ensure that you have the latest drivers available. If your card is not on this list it doesn't mean that it won't work.

Matrox G400®, nVidia Riva TNT 2® (nVidia 650 drivers tested), nVidia GeForce 256®, nVidia GeForce 2®, nVidia GeForce 2 MX®, nVidia GeForce 3®, nVidia GeForce 4®, ATI Rage Fury® and ATI Radeon® (7500 and 8500), Videologic Kyro® and Videologic Kyro 2®.

 


 

Troubleshooting

Q. Why can’t I install the game?

A. Please refer to the system requirements and verify that your system meets these requirements.

Q. I use third party diallers to connect to the Internet. How do I play Medieval: Total War online with these services?

A. You will firstly need to connect to your ISP using their dialing software. In-game, press the 'Play on GameSpy|Play to connect to the Medieval: Total War chat server.
Please note that if you access the Internet from within a firewall or via a proxy server, you may not be able to host a game but should have no problems joining a game.

Q. I have Internet access through my LAN and I also have a dial-up adapter (modem) installed on my computer. How can I get the game to use my LAN connection instead of my dial-up adapter?

A. Before you load, you will need to make sure that you are dialed in to your LAN ISP before attempting to connect. Please note that if you access the Internet from within a firewall or via a proxy server, you may not be able to host a game but should have no problems joining a game.

Note: Customer Support does not support playing over ISPs that use a propriety computer network system.

For Technical Support contact information, please refer to the installed game help files and the documentation also provided. Basic details are below:

 

Customer Support

 

You should read through the manual before contacting Activision Customer Support. Additionally, if you have internet access, search our troubleshooting database at: http://www.activision.com/support.

 

Please ensure that your computer system meets the minimum system requirements that are listed on the bottom of the box. Our Customer Support representatives will not be able to help customers whose computers do not meet the requirements. So that we can better help you, please have the following information ready:

 

-          Complete product title (include version number)

-          Exact error message reported (if any) and a brief description of the problem

-          Your computer’s processor type and speed (e.g. Pentium 200 MHz)

-          Amount of RAM

-          Make and model of your video and sound cards (e.g. Diamond Viper V770, Creative Sound Blaster Live Platinum)

-          Make and model of your CD-ROM or DVD-ROM drive (e.g. Samsung SC-140)

-          Operating system

 

 

NOTE: Please do not contact Customer Support for hints/codes/cheats; only technical issues.

 

NOTE: Internet/e-mail support is handled in English only.

 

Internet:

 

http://www.activision.com/support

Our support section of the web has the most up-to-date information available, including patches that can be downloaded free-of-charge. We update the support pages daily so please check here first for solutions. By going to the Find Answers section and selecting the platform/game you are inquiring about you can view the top solutions for the game to date. If you don’t find your question/solution there try using inputting a keyword into the search.

 

 

E-Mail:

 

support@activision.com

The best way for you to help us aid you is through the use of the Ask a Question Support  Form. Simply click on the Ask a Question link from our Support section of our website. You can also e-mail us directly at the above e-mail address. Please ensure that you include all of the bulleted information asked above for the computer you are running the program from when e-mailing to the above address. A response may take anywhere from 24-72 hours depending on the volume of messages we receive and the nature of your problem. During the first few weeks of a game release and during holiday seasons the response time may take a little longer.

 

NOTE: The multiplayer components of Activision games are handled only through internet/e-mail.

 

Phone:

 

(310) 255-2050

You can call our 24-hour voice-mail system for answers to our most frequently asked questions at the above number. Contact a Customer Support Representative at the same number between the hours of 9:00 am and 5:00 pm (Pacific Time), Monday through Friday, except holidays. When calling please make sure you are in front of your computer with the power on and have all the necessary information as listed above at hand.

 

 

Please do not send any game returns directly to Activision without first contacting Customer Support. It is our policy that game returns/refunds must be dealt with by the retailer or online site where you purchased the product. Please see the Limited Warranty

 

 


 

Map Editor Guide

Customer Support does not support any problems that occur from the use of the editor.

Please read the following notes carefully before you use the editor. If you don't, strange things may happen to your edited maps and they might not work in the game!

The map editor is an advanced user feature and thus has few limits as to what you can do. However, if you do decide to do something different, it may not necessarily be the best choice. It’s in your hands to shape the map to be what you want it to be. Please note that editing preset maps is not a good idea, as if you break them, you might cause problems in the game to occur.

General Points

1. The editor may not work with some older 3D accelerators due to the high demands it makes for texture RAM.

It should work with most cards with 16Mb (and a few with less).

If the editor fails to load, try reducing the battle-map resolution (in Options/Video).

2. Before you ask, there isn't an option to edit winter maps.

Bear in mind that many ground features are snow covered, so maps might look weird when the snow 'thaws'.

Hints and Tips

General Hints

1. Press the F1 key to get a list of the commands available in each editor mode.

2. Keep an eye on messages that appear at the bottom left of the screen. Some of these tell you straight away if you've pushed the editor past its limits. Reload the map once it has been edited to see if any load-time errors occur. These will also appear as messages in the bottom left.

3. Don't forget the Undo/Redo option. The level designers went on strike until this went in so it's probably useful! :-)

4. If you plan to use an edited map for multi-player games make very sure all the players have got an *exact* copy of the map! One extra tree or a very slight difference in the incline of a slope may well cause problems during play.

5. You may (if you wish) have an image of your custom map displayed in the front-end of the game. This should be a 304x120 pixel, 24-bit TGA, and be saved in the SaveMaps directory where your custom map is and have the same name. Pressing F2 on the battle map will capture an image to the TGAs directory which you can crop as necessary to produce this image file.

6. Please note that placed trees will always be shown despite the terrain type used in the editor. This is so that you can edit the trees and at all times be aware of their location. However, in the game, these trees may not be shown if played using several terrain types, as they do not have trees i.e. deserts will not display trees, but lush terrains will.

Height Editor Mode

1. The toggle button for water is for *editing purposes only* so you can see under the water. It does not affect the map outside the editor. Use the 'set water level' function to introduce/remove water from the map.

2. The things you can do with water on a map are limited. Failure to use water features as follows will result in maps where your units or the enemy AI will have some problems. You can either create a river or a coast:

a. Rivers must span the entire map from east to west.

They cannot be at the top or bottom of the map eliminating one of the sides.

They should not be too near the corners and cannot double back on themselves.

They must have at least one bridge and no more than three.

See Model Editor Mode below for more details on how to place a bridge.

b. Coasts should occupy an edge or more of the map and not cut too far into the map. 

It's best to create coasts on a large map so that they don't encroach on the deployment areas.

It is advised that a coast should be on the right side of the map, to minimize oddities.

3. Some changes don't take effect until you go out of the height mode because they take time to execute. Trees, for instance, won't get raised and lowered with the land. Change to a different mode to effect these changes.

4. Raising/Lowering the water level works as follows:

a. To raise the water level to a specified height, hold Alt and left-click on the land at that level.

b. To lower the water level, hold Alt and right-click on the land.

However high above water level that piece of land was, it will now be double.

c. Obviously, alt-clicking on the water will not raise/lower the land by any amount - it's already at that level!

Texture Editor Mode

1. There is a 41 texture usage limit for a map. The number of textures you are using is displayed in the bottom left above the texture palette.

2. Each texture in the palette is numbered from 1 to 161 and a second number appears to indicate when a texture is being used and how many times it appears on the map.

3. Some textures are denoted as being 'TREE' textures. When these are placed, trees will automatically be placed on them. Use these to make forests but don't go crazy because there is a limit on the number of trees that can be displayed on the maps.

4. The cliff texture indicates impassable terrain.

Model Editor Mode

1. Certain models have restricted use or special functions:

a. Bridges - these will automatically span any river they are placed over when the map is reloaded. They cannot be rotated.

b. Castle Walls - these snap to the edge of ground textures and make up the boundaries between 'enclosures'.

i. They cannot be placed too near the edge of the map. If placed at right angles, they should either overlap or be covered by a watchtower model otherwise soldiers will be able to sneak through the gap!

ii. Don't forget to place an open gate somewhere along the perimeter of an enclosure or it won't be accessible. As the castle (defending) army generally faces south, it's best to put this on the south side of the castle. You don't have to do this, of course, but it might make for slower battles if everyone has to march a long way to reach the gate!

iii. The route-finding AI for units is not designed to negotiate mazes! Go easy on the complexity of your enclosures or you'll have to lay down way-points for units in battle.

iv. The Army General AI doesn't take into account multiple enclosures, such as concentric defenses so such maps can only be used for multiplayer games.

v. Be careful not to place the castle over any other deployment area as enemy armies will start INSIDE the castle and begin fighting before deployment has even ended!

c. Castles - Confine these to one enclosure only as they dictate which enclosure the castle courtyard will be in. If you don't put any castles on a map with enclosures, the game will choose one for you.

Note that the castle courtyard will become the largest rectangle within the castle enclosure. This dictates where troops will deploy. Try to place your courtyard in the middle of the map or deployment will be a mess and make it BIG (maybe 3x3 or more) or you won't be able to fit 16 units in it!

2. Try not to put models on ground that is too bumpy. This will cause anomalies: there could be a gap between the model and the ground, for example. Also, if you put certain structures at the top of steep hills you may be able to see parts of their undersides that don't have textures. This won't look very good!

Tree Editor Mode

1. Units do not use individual trees as cover. To create forests, use the forest textures. Units will hide in trees created as a result of forest textures.

Using Maps

1. Your saved maps are saved to the SaveMaps directory.

2. Maps can be accessed (after they have been saved) for single or multiplayer games by selecting them in the normal way. Note that saved maps appear in the selection map list alphabetically along with default maps.

3. For multiplayer, both users must have the same edited map. The map file must be copied from the machine it was created on and then copied into the opponents SaveMaps directory to play.

 


 

Manual Addenda

While we try to make the manual as accurate as possible, some development work does occur after the manual text has to be sent for typesetting. This can mean that some game features change slightly, or are introduced after the poor, overworked but rather talented writer has been told to stop. So, just to clarify a few issues:

 

 

Mercenaries

 

Mercenaries may come and go on their travels to your inns. They are not necessarily available at all times and often your inn(s) may be empty. Many mercenaries come from disbanded units or units with a lost cause.

To hire mercenaries, don’t forget to click on the hand with coins in it icon on the right. Placing mercenaries in the queue alone will only reserve them for a while until you need them.

The training button on the Campaign Screen will only appear in a province with an Inn and no castle of any kind when there are mercenaries available for hire.

The "Hire Mercenaries" button will only appear on the training scroll when there are mercenaries who can be hired in the province.

 

 

Multiplayer: Defender Bonus and Florins Adjustment

 

Defending on a castle map is a reasonable defensive bonus. The castle will often have attack towers to help remove the attacking threat.

If you use a castle map, you may wish to grant more money to the attackers depending on the skill of the attacker. An experienced attacker may wish to take you on with less money even. Money amount boxes have been left you to edit yourselves so there are no limits to the scope of the challenge. The amount of florins set for the attacker and defender is shown on the joining game screen.

 

Multiplayer: Last Man Standing

 

The exact conditions for winning a timeout battle on multiplayer are as follows:

 

The strongest alliance wins. The alliance strength is points based, and is made up of the strength points of the armies in the alliance that are still active at the end of the battle. Each unit that is active in the army is included in the calculation. The calculation is based on a unit's type, valour, armour and weapon upgrades, and it's worked out like this:

  

IF THE UNIT IS ARTILLERY

    if there are 4 or more men in the unit

        strength = unmodified cost of the unit * (valour ^ 1.2 )

    otherwise

        strength = 0;

 

IF THE UNIT IS CAVALRY OR INFANTRY...

    ...and has missile weapons

            strength = ( unmodified cost of the unit / 2 ) * (armour^1.2) * (weapon*1.2) * (valour^1.44) + ( unmodified cost of the unit / 2 ) * current unit size / base unit size

    ...otherwise

            strength = ( unmodified cost of the unit ) * (armour^1.2) * (weapon*1.2) * (valour^1.44)  * current unit size / base unit size

 

If the battle was fought on a castle map, there are additional calculations to take into account:

 

IF THE UNIT IS INSIDE THE CASTLE ( doesn't matter if he's attacker or defender )

    strength = strength + (strength * 0.2 * num of castle sectors owned by this unit's owner )

 

Therefore, if a castle is made up of 6 sectors, and a unit is in the castle and that unit's owner currently holds 3 of the 6 sectors, that unit gets an additional 60% added on to its strength value. This is to try and make staying in the castle worthwhile - and also to try and make the attackers attempt to take it.

 

 

Vices and Virtues

 

Vices and virtues emerge as a result of (a) gameplay events triggered by the player's actions and (b) over time as a general gets older.

 

For example:

Spend time building up farmlands in every/most provinces and the King will get ‘Steward’ as a virtue. Build lots of buildings everywhere and he gets ‘Great Builder’ and so on.

Drop a princess on her dad and he gets ‘Incest’, she gets removed from the game and sent to a nunnery.

If your General breaks and runs in combat, he'll get ‘Coward’. If you order him into the thick of battle he could end up ‘Scarred’, or a Great Warrior or similar.

 

 

Artillery

 

Manual correction: Artillery crews cannot be ordered to move away from their artillery piece, except to withdraw (CTRL+W) completely from a battle. They will automatically move away from nearby enemies, but will always return to the artillery piece if it still has ammunition.

 

Reinforcements additional text: You cannot use artillery as reinforcements on castle maps. This is because artillery is essentially immobile.

 

 

Multiplayer GameSpy CD Key Entry

 

When you type the CD key in the Logon Information screen you must hit return to save the entered key. If you do not and then you try to edit your account details, the original CD key you have entered will be erased from the field. Only a successfully entered valid key will be saved.

 

 

Mouselook

 

Hold the right mouse button down to centre the camera to where you are currently pointing your mouse pointer. Hold the right mouse button down then move the mouse to move the camera around.

 

 

Mousemove

 

Hold the right mouse button down then drag out the ‘view triangle’ to point and move the camera.

 

 

Unit Training Button

 

Although this might sound obvious, the unit training button will only appear on the Campaign Map screen when units can be trained in a province. The minimum requirement is usually a Fort, but the Unit Training button may appear if (a) there is an Inn in the province and (b) it has attracted some mercenary units.

 

 

Training Large Units

 

When you increase the basic size of units they will take longer to train, so that a unit of 200 peasants may take two years to train rather than the default one year.

 

 

Re-Training

 

On the campaign map, units can be re-trained by dragging and dropping the unit icons from the review panel into the training queue. This is very useful for keeping useful units active and favoured generals alive.

 

 

Moving Armies

 

The manual states that "You can drag and drop an army onto a distant province and it will automatically find its own route to the destination over the course of a few (or many) turns." In fact, the "distant province" must be owned by your faction.

 

 

Retraining and Re-Equipping Units

 

The manual states that you can drag-and-drop a unit from the review panel onto the training queue to retrain (i.e. increase the unit's manpower) and/or re-equip (i.e. give the unit better weapons or armour) it. In fact, you can only do this if the province where the unit is being retrained can train new units of that type.

 

 

Excommunication

 

A faction that has been excommunicated by the Pope has all its piety markers replaced by broken wooden crosses to indicate its new status as a not-quite-Catholic faction.

 

 

Castle Assaults and Army Formations

 

When assaulting a castle you can place units pretty much anywhere on the map, other than very close to the castle walls. Remember that this applies to artillery too, and be careful not to place artillery too far from the castle and accidentally make it completely useless in the upcoming battle!

 

 

Weather and Gunpowder Artillery

 

Manual correction: Gunpowder artillery can fire in the rain, but with some reduced effectiveness.

 

 

Crusades

 

The Poles and Danes, although Catholic factions, cannot launch Crusades because they do not have access to the Chapter House building.

 

 

Spies

 

A Spy does not allow the user to see the Assassin. Instead the Spy will attempt to catch any enemy assassins in the province.

 

 

Buildings and Offices of State

 

While all the buildings in the game produce the same offices, they've been given different names (and sometimes slightly different effects). The list below shows the Offices of State produced by each of the buildings. Note that while the Muslim factions are listed as being able to build a Cathedral, they can't in the game as things stand! And yes, it is possible to give a general the Office of Archbishop! Factions cannot change their basic religion, and so Muslim factions can't construct explicity Christian buildings and vice versa.

 

 

The Almohads

           

Royal Palace                 "Qadi al-Quda"

Constable's Palace        "Master of the Kalifah's Horses"

Marshal's Palace           "Vizier of the Army"

Chancellery                   "Grand Vizier"

Admiralty                      "Amir al-Bahr"

Cathedral                      "Archbishop of Cordoba"

 

 

The Byzantines

 

Royal Palace                 "Chamberlain of the Palace"

Constable's Palace        "Commander of the Stables"

Marshal's Palace           "Commander of the Army"

Chancellery                   "Chancellor of the Palace"

Admiralty                      "Commander of the Fleet"

Cathedral                      "Patriarch of Constantinople"

 

 

The Egyptians

 

Royal Palace                 "Qadi al-Quda"

Constable's Palace        "Master of the Stables"

Marshal's Palace           "Commander of a Thousand"

Chancellery                   "Grand Vizier of the Palace"

Admiralty                      "Amir al-Bahr"

Cathedral                      "Archbishop of Cairo"

 

 

The English

 

Royal Palace                 "Lord Great Chamberlain"

Constable's Palace        "Constable of the Tower"

Marshal's Palace           "Warden of the Northern Marches"

Chancellery                   "Chancellor of the Exchequer"

Admiralty                      "Warden of the Cinque Ports"

Cathedral                      "Archbishop of Canterbury"

 

 

The French

 

Royal Palace                 "Grand Chamberlain"

Constable's Palace        "Constable of France"

Marshal's Palace           "Marshal of France"

Chancellery                   "Chancellor"

Admiralty                      "Admiral of France"

Cathedral                      "Archbishop of Reims"

 

 

The Germans (Holy Roman Empire)

 

Royal Palace                 "Imperial Chamberlain"

Constable's Palace        "Grand Constable of the Empire"            

Marshal's Palace           "Grand Marshal of the Empire"

Chancellery                   "Imperial Chancellor"

Admiralty                      "Grand Admiral of the Fleet"

Cathedral                      "Archbishop of Worms"

 

 

The Italians

 

Royal Palace                 "Chamberlain of the Major Council"

Constable's Palace        "Constable of the Army"

Marshal's Palace           "Captain-General of Mercenaries"

Chancellery                   "Chancellor of the Major Council"

Admiralty                      "Admiral of the Arsenale"

Cathedral                      "Archbishop of Milan"

 

 

The Poles

 

Royal Palace                 "Chamberlain of Poland"

Constable's Palace        "Master of the King's Horse"

Marshal's Palace           "Grand Marshal of Poland"

Chancellery                   "High Chancellor of Poland"

Admiralty                      "Admiral"

Cathedral                      "Archbishop of Kraków"

 

 

The Spanish

 

Royal Palace                 "Lord Chamberlain"

Constable's Palace        "Captain of the Stables"

Marshal's Palace           "Captain-General"

Chancellery                   "Keeper of the Privy Seal"

Admiralty                      "Lord High Admiral"

Cathedral                      "Archbishop of Toledo"

 

 

The Turks

 

Royal Palace                 "Chief Eunuch"

Constable's Palace        "Master of the Sultan's Horse"

Marshal's Palace           "General of the Divan"

Chancellery                   "Grand Vizier"

Admiralty                      "Admiral of the Fleet"

Cathedral                      "Patriarch of Edessa"

 

 

The Danes

 

Royal Palace                 "Earl Chamberlain of Denmark"

Constable's Palace        "Master of the Stables"

Marshal's Palace           "Earl Marshal of Denmark"

Chancellery                   "Chancellor of Denmark"

Admiralty                      "Admiral of the North"

Cathedral                      "Archbishop of Lund"

 

 

The Russians

 

Royal Palace                 "Chamberlain of the Great Palace"

Constable's Palace        "Grand Warder of the Kremlin"

Marshal's Palace           "Grand Marshal"

Chancellery                   "Chancellor Of All The Russias"

Admiralty                      "Grand Admiral of the Fleet"

Cathedral                      "Metropolitan of Moscow"

 

 


 

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