V1.0 Readme
Documentation
Date of update: 07th August 2002
Website: http://www.totalwar.com
Important Notes
Troubleshooting & Customer Support
Additional Information
System Requirements
MINIMUM
CONFIGURATION
Windows
98®, Windows 2000®, Windows ME® or Windows XP® (Windows NT® is not supported)
Intel
Pentium II® 350 Mhz MMX or AMD
Athlon® processor with supported Direct3D® video card
128
MB RAM
4x
CD-ROM/DVD-ROM drive
1.7
GB free hard disk space plus space for saved games (additional space required
for system swap-file and DirectX 8.1®
installation)
16
MB Direct3D® capable video card with DirectX 8.1 compatible driver
DirectX
8.1 compatible sound card
Windows
Media Player 6.4® or higher (not on CD; available at www.microsoft.com/windows/windowsmedia/default.asp)
Keyboard
Mouse
IMPORTANT
NOTE: Disc 1 of your two Medieval: Total War discs must be in your
drive to launch and play the game.
RECOMMENDED
600
MHz or faster processor
128 MB
or more RAM
8x
or faster CD-ROM/DVD-ROM drive (with maximum install)
1.7
GB free hard disk space plus space for saved games
64
MB or greater Direct3D capable video card
IDEAL
1.2
GHz or faster processor
256
MB or more RAM
8x
or faster CD-ROM/DVD-ROM drive (with maximum install)
1.7
GB free hard disk space plus space for saved games
Fast
64 MB Direct3D capable video card
REQUIRED
FOR MULTIPLAYER
Internet:
56 Kbps or faster Internet connection recommended, 1 CD per computer, 1 player
per computer
Network:
TCP/IP compliant network, 1 CD per computer, 1 player per computer
In order to play online you must install either
install GameSpy Arcade and create an account or just create an account at: www.gamespyid.com
The
minimum specification is based on 2 players. More than 2 players participating
requires a higher specification incrementally. A total of 8 players will need
the ideal multiplayer specification (750 MHz) or higher for smooth game play.
IMPORTANT
NOTE: For additional smooth running, all specifications may require an
additional 64-200 MB approximately hard disc space for Windows swap file space.
More system RAM will dictate a smaller swap file size.
Known Issues
Installation
warning
Please note that aborting the installation of
Medieval: Total War before completion can cause the game to function
incorrectly. Once you commence installation, it is recommended that you do not
abort, but continue until completion.
Known
in-game sound and video problems
The game requires you to have Windows Media
Player installed. An older version may result in problems when playing back
sounds or animations. If you experience such a problem, please download the
latest version from http://www.microsoft.com.
Known
video card problems
Video monitor settings may need to be adjusted
after installing the Microsoft DirectX® video drivers. If your screen distorts,
or is shifted horizontally or vertically, you can return it to normal by adjusting
the controls on your monitor.
Most video display problems can be corrected by
installing the latest drivers for your particular card. Please consult your
video card documentation for details on how to get the latest drivers for your
card.
Please note that the test mode the game uses is
designed to be used directly after choosing a display resolution. If your
screen turns black or your monitor reverts to power management mode, this may
well be that although your graphics card supports the resolution, your monitor
may not. You can choose to select a resolution your monitor does support, or
adjust the settings in Windows and try again.
Power VR 2® (including Kyro® and Kyro 2®
graphics cards) - You may experience display problems or general instability if
the software stencil buffer and external depth buffer settings are not enabled.
You will need to enable these to correct mouse detection and speed problems.
This is found under advanced display option under control panel. Tick all
available options for the software stencil buffer support.
Matrox G550® users - It is recommended that the
dual head option is disabled before playing. It is also recommended that you do
not run the game in 24-bit color mode.
ATI® users - If you experience any problems
running Catalyst version drivers, please revert to your previous driver set.
ATI Radeon 8500 - When game video options are
set at 960x720 resolution, the right edge and bottom edge appear to be cut off
in 3D battle. Selecting a different resolution will resolve this problem.
The ATI Rage 128 chipset is are not supported in
Windows 2000.
Known
sound card problems
Most sound card problems can be corrected by
installing the latest drivers for your particular card. Please consult your sound
card documentation for details on how to get the latest drivers.
If you have a Aureal Vortex 2®, selecting high
graphics resolutions may cause troublesome sound. Please try lower quality
sound settings or reduce the graphics resolution.
Please note that the Phillips Harmonic Edge® is
not supported in version 1.0.
Known
DirectX® problems
If another application is using the sound card
while trying to install or run the game, a "DXSound Error" will
appear. If this error occurs, please close all applications and try again.
Virtual
Memory settings
Medieval: Total War may need to use more RAM
than is present on your system. Windows automatically takes care of this by
using what is known as "Virtual Memory" - which uses space on your
hard disk to simulate the memory it needs and swaps data back and forth from
your hard disk as required. Windows allows you to manually set the amount of
hard drive space it uses for Virtual Memory: WE HIGHLY RECOMMEND THAT YOU DO
NOT DO THIS! E.g. To let Windows 98 manage the Virtual Memory, go to the
Windows 98 start menu, select ‘settings\control panel’, then double-click
‘system’, click ‘performance\virtual memory’ and then select ‘Let Windows
manage my virtual memory settings. (Recommended)’
AutoPlay
If your CD does not AutoPlay when inserted in
the drive, this feature may be disabled on your system. To Enable AutoPlay,
right click on 'My Computer' and select 'Properties' then 'Device Manager'.
Click the + next to CDROM in the list of devices. Select the CD-ROM drive you
are using to play the game from the expanded list and click 'Properties'.
Select 'Settings' and check the 'Auto insert notification' box.
Power
saving modes
It is possible that your computer can lose its
connection to your ISP due to long periods of inactivity. Sometimes this is
caused by the sleep mode in your "Power Saving" options. This can
cause problems during game play or when connected to GameSpy. To avoid any
problems please disable your screen saver or power-saving modes when running
the game.
Keyboard
issues
Please note that when assigning Shift as the
Pause key, pressing the shift key on its own will not pause the game. Pressing
Shift+L will pause the game, if assigned, which will clash with ‘Look at unit’.
Because of this, please try not to assign Shift as any other function than
default.
Pressing F1 twice in Historical Campaigns
reveals the mission win conditions/objectives. If you repeatedly hit F1 at a
fast rate, these conditions may be incorrect. To reset the conditions to
accurately show the true conditions, press F1 until the function is turned off,
then press F1 twice only.
Not all keys can be re-mapped. This is because
some keys are hard-coded to various functions and so they cannot be used for
any other alternative function. Backspace, F2, R, W, Y, A, Enter, N, Caps Lock,
Delete, End and Numpad Enter cannot be re-mapped. However, there are many keys
which are not hard-coded and can be still be re-mapped.
The mouse buttons and mouse wheel cannot be
rebound to keys. These functions are specifically mapped by default.
Periodic
slowdowns
If periodic slowdowns occur while playing
Medieval: Total War and the CD is not being accessed please ensure that there
are no other applications running during your game session. This includes
anti-virus software.
CTRL+ALT+DEL
and other things you should avoid
Pressing CTRL+ALT+DEL isn't advisable whilst the
game is running. Similarly, it is unadvisable to run more than one copy of
Medieval: Total War at any one time as this will affect the game's performance.
Do not remove the CD from the drive whilst it is being accessed (during
intro, movies, animations etc).
Monitor
setup and testing display modes
If your monitor isn't correctly set up in the
Windows control panel, you may experience problems when trying to select game
resolutions that the monitor can't support - even if your video card can. Make
sure you either have your monitor set up correctly or you use the "Test
display mode" button in the OPTIONS>VIDEO menu in Medieval: Total War.
If you do not see the Medieval: Total War picture then that resolution isn't
supported and you should choose another.
Multiplayer
Changing sides in a multiplayer game just before
the army selection screen loads is unadvisable. This may cause unexpected
results in the game.
Windows 2000 users will need Service Pack 1 (or
higher) to play multiplayer games. Multiplayer games (LAN & Internet) may
have difficulties operating without this installed. Service Pack 1 should be
available from the Microsoft website.
Please note that when playing multiplayer
battles, the performance options of the host computer (e.g. Smoke, Ambient
fauna) carry over to the client PC. If these settings generate problems on your
PC, be sure to set these appropriately on the Host PC.
It is possible for a map to be edited and saved
as the same name as the original. If this is done and multiplayer battles are
played on this map when your opponent has the original map, the game may lose
synchronisation. It is recommended that all edited maps are saved as new names
and not on top of existing maps before playing them.
The following characters are not accepted in the
"Online name" entry field for Gamespy: ~ ` ! @ # $ % ^ & * ( ) _
- + = { [ } ] : ; " ' < , > . ? / \ |
If no new games are appearing in the multiplayer shell, then exit out of the game and launch your Internet browser to ensure that your internet connection is still active.
Windows
XP® filterkeys
This can be turned on at any time by pressing
and holding the [shift] key for 8 seconds.
If the [shift] key is used often, to monitor province happiness and to
move the camera more quickly, and if the player presses and holds the [shift]
key for more than 8 seconds, the game minimizes to the desktop and the
"filterkeys" control panel appears. We recommend that you turn
filterkeys off.
Logitech® control
pad software
The Logitech® controller software can cause
problems when running Medieval: Total War. Disable this from the System Tray
before running the game for best results.
Creative
Labs Sound Blaster® Liveware toolbar
The Sound Blaster Liveware controller toolbar
may minimize the game when using the Shift key. We recommend you turn off the
toolbar before playing.
C-Media
CM18738/C3DX Audio Device®
If you experience audio slowdown, download the
latest drivers from http://www.cmedia.com.tw to fix the
problem.
Campaign
Tutorial
The Campaign Tutorial is designed to be played with units size set to Medium.
Improving Performance
General
Note that higher resolutions may cause slower gameplay. We suggest you adjust the detail levels in the Performance menu including the number of units on the battlefield. Lowering the sound quality may also increase game performance. The default setting is medium. It is advisable that you shut down all non-essential applications that may be running when you play Medieval: Total War. If you make use of the Microsoft Office ™ Toolbar, and it appears over the game screen when playing Medieval: Total War, you will have to disable it before playing. There is a utility installed in most Windows systems (Findfast.exe) that will periodically run and catalog all of the Microsoft Office ™ files on your hard drive. When it is doing this check, your computer's performance will be dramatically impaired. You may want to remove it or disable it when running Medieval: Total War.
Tested Video
Chipsets
The
following list of video card chipsets have been tested and work with Medieval:
Total War. For all these cards, you should ensure that you have the latest
drivers available. If your card is not on this list it doesn't mean that it
won't work.
Matrox
G400®, nVidia Riva TNT 2® (nVidia 650 drivers tested), nVidia GeForce 256®, nVidia
GeForce 2®, nVidia GeForce 2 MX®, nVidia GeForce 3®, nVidia GeForce 4®, ATI
Rage Fury® and ATI Radeon® (7500 and 8500), Videologic Kyro® and Videologic
Kyro 2®.
Troubleshooting
Q.
Why can’t I install the game?
A.
Please refer to the system requirements and verify that your system meets these
requirements.
Q.
I use third party diallers to connect to the Internet. How do I play Medieval: Total War
online with these services?
A.
You will firstly need to connect to your ISP using their dialing software. In-game,
press the 'Play on GameSpy|Play to connect to the Medieval: Total War chat
server.
Please note that if you access the Internet from within a firewall
or via a proxy server, you may not be able to host a game but should have no
problems joining a game.
Q.
I have Internet access through my LAN and I also have a dial-up adapter (modem)
installed on my computer. How can I get the game to use my LAN connection
instead of my dial-up adapter?
A.
Before you load, you will need to make sure that you are dialed in to your LAN
ISP before attempting to connect. Please note that if you access the Internet
from within a firewall or via a proxy server, you may not be able to host a
game but should have no problems joining a game.
Note:
Customer Support does not support playing over ISPs that use a propriety
computer network system.
For Technical Support contact information, please refer to the installed game help files and the documentation also provided. Basic details are below:
Customer Support
You should read through the manual before
contacting Activision Customer Support. Additionally, if you have internet
access, search our troubleshooting database at: http://www.activision.com/support.
Please ensure that your computer system
meets the minimum system requirements that are listed on the bottom of the box.
Our Customer Support representatives will not be able to help customers whose
computers do not meet the requirements. So that we can better help you, please
have the following information ready:
-
Complete product title (include version
number)
-
Exact error message reported (if any) and
a brief description of the problem
-
Your computer’s processor type and speed
(e.g. Pentium 200 MHz)
-
Amount of RAM
-
Make and model of your video and sound
cards (e.g. Diamond Viper V770, Creative Sound Blaster Live Platinum)
-
Make and model of your CD-ROM or DVD-ROM
drive (e.g. Samsung SC-140)
-
Operating system
NOTE: Please do not contact Customer
Support for hints/codes/cheats; only technical issues.
NOTE: Internet/e-mail support is handled
in English only.
Internet:
http://www.activision.com/support
Our support section of the web has the most
up-to-date information available, including patches that can be downloaded
free-of-charge. We update the support pages daily so please check here first
for solutions. By going to the Find Answers section and selecting the
platform/game you are inquiring about you can view the top solutions for the
game to date. If you don’t find your question/solution there try using
inputting a keyword into the search.
E-Mail:
The best way for you to help us aid you
is through the use of the Ask a Question Support Form. Simply click on the Ask a Question link from our Support
section of our website. You can also e-mail us directly at the above e-mail
address. Please ensure that you include all of the bulleted information asked
above for the computer you are running the program from when e-mailing to the
above address. A response may take anywhere from 24-72 hours depending on the
volume of messages we receive and the nature of your problem. During the first
few weeks of a game release and during holiday seasons the response time may
take a little longer.
NOTE: The multiplayer components of Activision games are handled only through internet/e-mail.
Phone:
(310) 255-2050
You can call our 24-hour voice-mail
system for answers to our most frequently asked questions at the above number.
Contact a Customer Support Representative at the same number between the hours
of 9:00 am and 5:00 pm (Pacific Time), Monday through Friday, except holidays.
When calling please make sure you are in front of your computer with the power
on and have all the necessary information as listed above at hand.
Please do not send any game returns directly to Activision without first contacting Customer Support. It is our policy that game returns/refunds must be dealt with by the retailer or online site where you purchased the product. Please see the Limited Warranty
Map Editor Guide
Customer
Support does not support any problems that occur from the use of the editor.
Please
read the following notes carefully before you use the editor. If you don't,
strange things may happen to your edited maps and they might not work in the
game!
The
map editor is an advanced user feature and thus has few limits as to what you
can do. However, if you do decide to do something different, it may not
necessarily be the best choice. It’s in your hands to shape the map to be what
you want it to be. Please note that editing preset maps is not a good idea, as
if you break them, you might cause problems in the game to occur.
General Points
1.
The editor may not work with some older 3D accelerators due to the high demands
it makes for texture RAM.
It
should work with most cards with 16Mb (and a few with less).
If
the editor fails to load, try reducing the battle-map resolution (in
Options/Video).
2.
Before you ask, there isn't an option to edit winter maps.
Bear
in mind that many ground features are snow covered, so maps might look weird
when the snow 'thaws'.
Hints and Tips
General
Hints
1.
Press the F1 key to get a list of the commands available in each editor mode.
2.
Keep an eye on messages that appear at the bottom left of the screen. Some of
these tell you straight away if you've pushed the editor past its limits.
Reload the map once it has been edited to see if any load-time errors occur.
These will also appear as messages in the bottom left.
3.
Don't forget the Undo/Redo option. The level designers went on strike until
this went in so it's probably useful! :-)
4.
If you plan to use an edited map for multi-player games make very sure all the
players have got an *exact* copy of the map! One extra tree or a very slight
difference in the incline of a slope may well cause problems during play.
5.
You may (if you wish) have an image of your custom map displayed in the
front-end of the game. This should be a 304x120 pixel, 24-bit TGA, and be saved
in the SaveMaps directory where your custom map is and have the same name.
Pressing F2 on the battle map will capture an image to the TGAs directory which
you can crop as necessary to produce this image file.
6.
Please note that placed trees will always be shown despite the terrain type
used in the editor. This is so that you can edit the trees and at all times be
aware of their location. However, in the game, these trees may not be shown if
played using several terrain types, as they do not have trees i.e. deserts will
not display trees, but lush terrains will.
Height
Editor Mode
1.
The toggle button for water is for *editing purposes only* so you can see under
the water. It does not affect the map outside the editor. Use the 'set water
level' function to introduce/remove water from the map.
2.
The things you can do with water on a map are limited. Failure to use water
features as follows will result in maps where your units or the enemy AI will
have some problems. You can either create a river or a coast:
a. Rivers must span the entire map from east to
west.
They cannot be at the top or bottom of the map
eliminating one of the sides.
They should not be too near the corners and
cannot double back on themselves.
They must have at least one bridge and no more
than three.
See
Model Editor Mode below for more details on how to place a bridge.
b. Coasts should occupy an edge or more of the
map and not cut too far into the map.
It's best to create coasts on a large map so
that they don't encroach on the deployment areas.
It is advised that a coast should be on the
right side of the map, to minimize oddities.
3.
Some changes don't take effect until you go out of the height mode because they
take time to execute. Trees, for instance, won't get raised and lowered with
the land. Change to a different mode to effect these changes.
4.
Raising/Lowering the water level works as follows:
a. To raise the water level to a specified
height, hold Alt and left-click on the land at that level.
b. To lower the water level, hold Alt and
right-click on the land.
However
high above water level that piece of land was, it will now be double.
c. Obviously, alt-clicking on the water will not
raise/lower the land by any amount - it's already at that level!
Texture
Editor Mode
1.
There is a 41 texture usage limit for a map. The number of textures you are
using is displayed in the bottom left above the texture palette.
2.
Each texture in the palette is numbered from 1 to 161 and a second number
appears to indicate when a texture is being used and how many times it appears
on the map.
3.
Some textures are denoted as being 'TREE' textures. When these are placed,
trees will automatically be placed on them. Use these to make forests but don't
go crazy because there is a limit on the number of trees that can be displayed
on the maps.
4.
The cliff texture indicates impassable terrain.
Model
Editor Mode
1.
Certain models have restricted use or special functions:
a. Bridges - these will automatically span any
river they are placed over when the map is reloaded. They cannot be rotated.
b. Castle Walls - these snap to the edge of
ground textures and make up the boundaries between 'enclosures'.
i. They cannot be placed
too near the edge of the map. If placed at right angles, they should either
overlap or be covered by a watchtower model otherwise soldiers will be able to
sneak through the gap!
ii. Don't forget to place an open gate somewhere
along the perimeter of an enclosure or it won't be accessible. As the castle
(defending) army generally faces south, it's best to put this on the south side
of the castle. You don't have to do this, of course, but it might make for
slower battles if everyone has to march a long way to reach the gate!
iii. The route-finding
AI for units is not designed to negotiate mazes! Go easy on the complexity of
your enclosures or you'll have to lay down way-points for units in battle.
iv. The Army General AI
doesn't take into account multiple enclosures, such as concentric defenses so
such maps can only be used for multiplayer games.
v. Be careful not to
place the castle over any other deployment area as enemy armies will start
INSIDE the castle and begin fighting before deployment has even ended!
c. Castles - Confine these to one enclosure only
as they dictate which enclosure the castle courtyard will be in. If you don't
put any castles on a map with enclosures, the game will choose one for you.
Note
that the castle courtyard will become the largest rectangle within the castle
enclosure. This dictates where troops will deploy. Try to place your courtyard
in the middle of the map or deployment will be a mess and make it BIG (maybe
3x3 or more) or you won't be able to fit 16 units in it!
2.
Try not to put models on ground that is too bumpy. This will cause anomalies:
there could be a gap between the model and the ground, for example. Also, if
you put certain structures at the top of steep hills you may be able to see
parts of their undersides that don't have textures. This won't look very good!
Tree
Editor Mode
1.
Units do not use individual trees as cover. To create forests, use the forest
textures. Units will hide in trees created as a result of forest textures.
Using
Maps
1.
Your saved maps are saved to the SaveMaps directory.
2.
Maps can be accessed (after they have been saved) for single or multiplayer
games by selecting them in the normal way. Note that saved maps appear in the
selection map list alphabetically along with default maps.
3.
For multiplayer, both users must have the same edited map. The map file must be
copied from the machine it was created on and then copied into the opponents
SaveMaps directory to play.
Manual Addenda
While we try
to make the manual as accurate as possible, some development work does occur
after the manual text has to be sent for typesetting. This can mean that some
game features change slightly, or are introduced after the poor, overworked but
rather talented writer has been told to stop. So, just to clarify a few issues:
Mercenaries
Mercenaries
may come and go on their travels to your inns. They are not necessarily
available at all times and often your inn(s) may be empty. Many mercenaries
come from disbanded units or units with a lost cause.
To hire mercenaries, don’t forget to click on the hand with coins in it icon on the right. Placing mercenaries in the queue alone will only reserve them for a while until you need them.
The training button on the Campaign Screen will only appear in a province with an Inn and no castle of any kind when there are mercenaries available for hire.
The "Hire Mercenaries" button will only appear on the training scroll when there are mercenaries who can be hired in the province.
Multiplayer:
Defender Bonus and Florins Adjustment
Defending on
a castle map is a reasonable defensive bonus. The castle will often have attack
towers to help remove the attacking threat.
If
you use a castle map, you may wish to grant more money to the attackers
depending on the skill of the attacker. An experienced attacker may wish to
take you on with less money even. Money amount boxes have been left you to edit
yourselves so there are no limits to the scope of the challenge. The amount of
florins set for the attacker and defender is shown on the joining game screen.
Multiplayer:
Last Man Standing
The exact conditions for winning a timeout battle on multiplayer
are as follows:
The strongest alliance wins. The alliance strength is points
based, and is made up of the strength points of the armies in the alliance that
are still active at the end of the battle. Each unit that is active in the army
is included in the calculation. The calculation is based on a unit's type,
valour, armour and weapon upgrades, and it's worked out like this:
IF THE UNIT IS ARTILLERY
if there are 4 or more men in the unit
strength = unmodified
cost of the unit * (valour ^ 1.2 )
otherwise
strength = 0;
IF THE UNIT IS CAVALRY OR INFANTRY...
...and has missile weapons
strength = ( unmodified cost of the unit / 2 ) * (armour^1.2) * (weapon*1.2) *
(valour^1.44) + ( unmodified cost of the unit / 2 ) * current unit size / base
unit size
...otherwise
strength = ( unmodified cost of the unit ) * (armour^1.2) * (weapon*1.2) * (valour^1.44) * current unit size / base unit size
If the battle was fought on a castle map, there are additional
calculations to take into account:
IF THE UNIT IS INSIDE THE CASTLE ( doesn't matter if he's attacker
or defender )
strength = strength + (strength * 0.2 * num of
castle sectors owned by this unit's owner )
Therefore, if
a castle is made up of 6 sectors, and a unit is in the castle and that
unit's owner currently holds 3 of the 6 sectors, that unit gets an additional
60% added on to its strength value. This is to try and make staying in the
castle worthwhile - and also to try and make the attackers attempt to take it.
Vices and
Virtues
Vices and virtues emerge as a result of (a) gameplay events triggered by the player's actions and (b) over time as a general gets older.
For example:
Spend time building up farmlands in every/most provinces and the King will get ‘Steward’ as a virtue. Build lots of buildings everywhere and he gets ‘Great Builder’ and so on.
Drop a princess on her dad and he gets ‘Incest’, she gets removed from the game and sent to a nunnery.
If your General breaks and runs in combat, he'll get ‘Coward’. If you order him into the thick of battle he could end up ‘Scarred’, or a Great Warrior or similar.
Manual correction: Artillery crews cannot be ordered to move away from
their artillery piece, except to withdraw (CTRL+W) completely from a battle.
They will automatically move away from nearby enemies, but will always return
to the artillery piece if it still has ammunition.
Reinforcements additional text: You
cannot use artillery as reinforcements on castle maps. This is because
artillery is essentially immobile.
When you type the CD key in the Logon
Information screen you must hit return to save the entered key. If you do not
and then you try to edit your account details, the original CD key you have
entered will be erased from the field. Only a successfully entered valid key
will be saved.
Hold
the right mouse button down then drag out the ‘view triangle’ to point and move
the camera.
Although this
might sound obvious, the unit training button will only appear on the Campaign
Map screen when units can be trained in a province. The minimum requirement is
usually a Fort, but the Unit Training button may appear if (a) there is an Inn
in the province and (b) it has attracted some mercenary units.
When you increase the basic size of units they will take longer to
train, so that a unit of 200 peasants may take two years to train rather than
the default one year.
Re-Training
On the
campaign map, units can be re-trained by dragging and dropping the unit icons
from the review panel into the training queue. This is very useful for keeping
useful units active and favoured generals alive.
The manual
states that "You can drag and drop an army onto a distant province and it
will automatically find its own route to the destination over the course of a
few (or many) turns." In fact, the "distant province" must be
owned by your faction.
The manual
states that you can drag-and-drop a unit from the review panel onto the
training queue to retrain (i.e. increase the unit's manpower) and/or re-equip
(i.e. give the unit better weapons or armour) it. In fact, you can only do this
if the province where the unit is being retrained can train new units of that
type.
A faction
that has been excommunicated by the Pope has all its piety markers replaced by
broken wooden crosses to indicate its new status as a not-quite-Catholic
faction.
When
assaulting a castle you can place units pretty much anywhere on the map, other
than very close to the castle walls. Remember that this applies to artillery too,
and be careful not to place artillery too far from the castle and accidentally
make it completely useless in the upcoming battle!
Manual
correction: Gunpowder artillery can fire in the rain, but with some reduced effectiveness.
Crusades
The Poles and Danes, although Catholic
factions, cannot launch Crusades because they do not have access to the Chapter
House building.
Spies
A Spy does not allow the user to see the Assassin. Instead the Spy will attempt to catch any enemy assassins in the province.
Buildings and
Offices of State
While all the
buildings in the game produce the same offices, they've been given different
names (and sometimes slightly different effects). The list below shows the
Offices of State produced by each of the buildings. Note that while the Muslim
factions are listed as being able to build a Cathedral, they can't in the game
as things stand! And yes, it is possible to give a general the Office of
Archbishop! Factions cannot change their basic religion, and so Muslim factions
can't construct explicity Christian buildings and vice versa.
Royal Palace "Qadi
al-Quda"
Constable's Palace "Master
of the Kalifah's Horses"
Marshal's Palace "Vizier
of the Army"
Chancellery "Grand
Vizier"
Admiralty "Amir
al-Bahr"
Cathedral "Archbishop
of Cordoba"
Royal Palace "Chamberlain
of the Palace"
Constable's Palace "Commander
of the Stables"
Marshal's Palace "Commander
of the Army"
Chancellery "Chancellor
of the Palace"
Admiralty "Commander
of the Fleet"
Cathedral "Patriarch
of Constantinople"
Royal Palace "Qadi
al-Quda"
Constable's Palace "Master
of the Stables"
Marshal's Palace "Commander
of a Thousand"
Chancellery "Grand
Vizier of the Palace"
Admiralty "Amir
al-Bahr"
Cathedral "Archbishop
of Cairo"
The English
Royal Palace "Lord
Great Chamberlain"
Constable's Palace "Constable
of the Tower"
Marshal's Palace "Warden
of the Northern Marches"
Chancellery "Chancellor
of the Exchequer"
Admiralty "Warden
of the Cinque Ports"
Cathedral "Archbishop
of Canterbury"
Royal Palace "Grand
Chamberlain"
Constable's Palace "Constable
of France"
Marshal's Palace "Marshal
of France"
Chancellery "Chancellor"
Admiralty "Admiral
of France"
Cathedral "Archbishop
of Reims"
The Germans (Holy Roman Empire)
Royal Palace "Imperial
Chamberlain"
Constable's Palace "Grand
Constable of the Empire"
Marshal's Palace "Grand
Marshal of the Empire"
Chancellery "Imperial
Chancellor"
Admiralty "Grand Admiral of the
Fleet"
Cathedral "Archbishop
of Worms"
Royal Palace "Chamberlain
of the Major Council"
Constable's Palace "Constable
of the Army"
Marshal's Palace "Captain-General
of Mercenaries"
Chancellery "Chancellor
of the Major Council"
Admiralty "Admiral
of the Arsenale"
Cathedral "Archbishop
of Milan"
Royal Palace "Chamberlain
of Poland"
Constable's Palace "Master
of the King's Horse"
Marshal's Palace "Grand
Marshal of Poland"
Chancellery "High
Chancellor of Poland"
Admiralty "Admiral"
Cathedral "Archbishop
of Kraków"
Royal Palace "Lord
Chamberlain"
Constable's Palace "Captain
of the Stables"
Marshal's Palace "Captain-General"
Chancellery "Keeper
of the Privy Seal"
Admiralty "Lord
High Admiral"
Cathedral "Archbishop
of Toledo"
Royal Palace "Chief
Eunuch"
Constable's Palace "Master
of the Sultan's Horse"
Marshal's Palace "General
of the Divan"
Chancellery "Grand
Vizier"
Admiralty "Admiral
of the Fleet"
Cathedral "Patriarch
of Edessa"
The Danes
Royal Palace "Earl
Chamberlain of Denmark"
Constable's Palace "Master
of the Stables"
Marshal's Palace "Earl
Marshal of Denmark"
Chancellery "Chancellor
of Denmark"
Admiralty "Admiral
of the North"
Cathedral "Archbishop
of Lund"
Royal Palace "Chamberlain
of the Great Palace"
Constable's Palace "Grand
Warder of the Kremlin"
Marshal's Palace "Grand
Marshal"
Chancellery "Chancellor
Of All The Russias"
Admiralty "Grand
Admiral of the Fleet"
Cathedral "Metropolitan of Moscow"
Total War, Medieval: Total War Software © The Creative Assembly™ Limited.
All rights reserved. Total War, Medieval: Total War and the Total War logo are
trade marks or registered trade marks of The Creative Assembly™ Limited in the
United Kingdom and/or other countries. All rights reserved.. The Activision logo is a trademarks or registered trademarks of
Activision Inc. in the US and/or other countries. DirectX, Direct 3D, Windows
and Microsoft are either trademarks or registered trademarks of Microsoft
Corporation in the United States and/or other countries. All other trademarks
are the property of their respective owners.